TCG Playability
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Pest Problem Plagues Eatery—"Never Thought I'd Miss the Rats," Owner Laments
Pest Infestation is a versatile green removal spell that scales efficiently with your mana investment, making it an excellent choice for players seeking flexible answers to problematic permanents. The card destroys up to X target artifacts and/or enchantments while simultaneously generating 2X 1/1 black and green Pest creature tokens, each equipped with a life gain trigger upon death. This dual functionality transforms what could be a straightforward removal spell into a card advantage engine that generates both board presence and incremental life gain, making it particularly appealing for strategies that value token generation alongside permanent removal. The card excels in mid-range and control decks that appreciate the flexibility of scaling removal, as well as in token-focused strategies that can leverage the Pest army for aggressive pressure or sacrifice synergies. In Commander and Brawl, Pest Infestation fits naturally into green-based decks with token generators, life gain payoffs, and sacrifice outlets. The life gain component makes it especially valuable in formats where incidental healing matters, and the artifact and enchantment destruction addresses common problem permanents like mana rocks, planeswalker protection, or other utility pieces. Its legal across historic, timeless, gladiator, legacy, vintage, and casual formats, giving players multiple competitive and casual venues to deploy this flexible answer. Whether you're constructing a token-heavy brew or simply need efficient removal that doesn't sacrifice tempo, Pest Infestation delivers both utility and board development in a single package.
Illustrated by Michael Walsh