TCG Playability
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Mindless Automaton
Available Variants
Base In Stock
$0.15

Mindless Automaton

Edge of Eternities Commander uncommon

Artifact Creature — Construct

This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.

P/T: 0/0
Strategy & Gameplay

Mindless Automaton from End of Conflict is a versatile artifact creature that appeals to players seeking flexible value generation across multiple formats and strategic approaches. As a zero-power construct that enters the battlefield with two +1/+1 counters, this card immediately presents itself as a modular threat capable of growing throughout the game while providing card advantage through its intricate activated abilities. The creature's primary strength lies in its synergy with discard-focused strategies, allowing players to convert excess cards in hand into permanent power growth at the cost of just one generic mana, making it an excellent fit for shell decks that naturally accumulate resources or generate discard outlets like Faithless Looting or cycling effects. Beyond aggro-focused builds, Mindless Automaton serves as a powerful value engine in slower midrange and control strategies where its ability to translate dead cards into both board presence and card draw creates a sustainable advantage over time. The secondary ability to remove two counters for an additional card draw offers crucial flexibility, enabling players to pivot between threats and answers while maintaining card parity. This card finds homes in modern counter-focused strategies, legacy Hardened Scales variants, and commander decks built around proliferate mechanics or +1/+1 counter synergies. Its legality across nearly all constructed formats, combined with its flexible mana requirements and repeatable value generation, makes Mindless Automaton a compelling inclusion for players building around counter themes or seeking efficient card advantage engines that reward thoughtful sequencing and resource management throughout the game.

Illustrated by Chris Seaman

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