TCG Playability
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"Sozin's comet is arriving and our destinies are upon us!"
Inspiring Call is a versatile green instant from Foundations that serves as both a resource engine and a protective combat trick, making it an excellent addition to any strategy that leverages +1/+1 counters. This card excels in decks built around proliferation mechanics, token generation with counters, or any strategy that naturally accumulates +1/+1 counters on creatures throughout the game. The dual functionality of drawing cards while granting indestructible creates powerful synergies, allowing players to push through combat damage while simultaneously refilling their hand, which is particularly valuable in grindy matchups where card advantage determines the winner. The card fits seamlessly into Standard-legal +1/+1 counter strategies, Pioneer-format creature-based decks, Modern Hardened Scales builds, and Commander decks centered around counter synergies or token generation with lords. What makes Inspiring Call especially appealing is its flexibility: it can serve as a defensive tool to protect your board from mass removal or combat tricks, or as an aggressive play that draws cards while pushing through evasive damage. At only three mana, the efficiency is exceptional, particularly in formats where +1/+1 counters are plentiful. The card's broad format legality across Standard, Pioneer, Modern, and Commander makes it a smart investment for players looking to build multiple counter-focused strategies across different formats. Whether you're playing competitive constructed or casual Commander games, Inspiring Call rewards you for the deck-building synergies you've already committed to while providing crucial protection at the right moment.
Illustrated by Alexander Forssberg