TCG Playability
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Under Ormendahl's demonic influence, Bishop Jerren became the perfect agent of bloody blasphemy.
Dark Bargain is a versatile black instant that offers efficient card draw with meaningful strategic trade-offs, making it a valuable addition to any deck that can leverage its unique mechanics. At four mana for two cards of selection plus a guaranteed graveyard inclusion, this spell provides significant card advantage while maintaining the ability to fill your graveyard for strategies that benefit from discard outlets. The instant speed is crucial, allowing you to hold mana up for interaction while still advancing your game plan, and the flexibility to choose which two cards enter your hand means you're not reliant on luck but rather on your own decision-making. This card fits naturally into several compelling archetypes across multiple formats. In pioneer and modern, it serves self-mill and graveyard-focused strategies like Murktide decks and reanimation shells where putting cards into the graveyard is a feature, not a drawback. In commander, Dark Bargain excels in Rakdos Syphon strategies, Tinybones aristocrat decks, and any self-mill commanders where the life loss is negligible compared to the value generated. The instant speed enables control decks to maintain interaction while filling their graveyard for flashback or other mechanics. Even in legacy and vintage, the efficiency of two-card selection for four mana finds homes in various shells. The card's legality across nearly every format speaks to its balanced design, and players seeking redundancy in their draw engines or those building around graveyard synergies should strongly consider including Dark Bargain for both its raw efficiency and its unique positioning in the card advantage space.
Illustrated by Kai Carpenter