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Cephalid Coliseum
Sets
Available Variants
Base In Stock
$0.25

Cephalid Coliseum

Tarkir: Dragonstorm Commander uncommon

Land

{T}: Add {U}. This land deals 1 damage to you. Threshold — {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.

Strategy & Gameplay

This unique land from Modern Horizons 3 offers versatile utility for blue-based decks seeking additional card draw and disruption mechanics. The card provides a straightforward mana acceleration option through its basic ability, generating blue mana at the cost of a single life point, making it a reasonable inclusion in decks that can afford the minor damage output. The real power emerges from its threshold ability, which triggers once your graveyard contains seven or more cards, unlocking a potent activated effect that lets you force target opponents to draw and discard three cards each. This mechanic creates interesting strategic possibilities, functioning as both pseudo-draw acceleration for self-mill strategies and targeted hand disruption against opponents. The threshold requirement makes this card particularly attractive in decks that naturally fill their graveyards quickly, such as dredge variants, flashback-based strategies, mill-focused decks, and graveyard-synergy archetypes in formats like Modern, Legacy, and Commander. The card's flexibility as both a mana source and a situational disruption tool means it serves double duty without requiring dedicated deck slots for utility. Players appreciate Cephalid Coliseum because it rewards graveyard-focused strategies while providing incremental advantage through card draw effects, all on a land that doesn't compromise mana consistency. Its legality across multiple formats, including Modern, Legacy, Vintage, and Commander, ensures accessibility for various competitive and casual play patterns, making it a valuable inclusion for anyone exploring graveyard-synergy decks.

Illustrated by John Avon

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