TCG Playability
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
Binding the Old Gods is a versatile three-mana enchantment that offers tremendous value across multiple chapters, making it an excellent addition to any black-green deck looking for efficient removal, ramp, and evasion in one compact package. The first chapter provides immediate board control by destroying any nonland permanent, giving you flexibility to address threats ranging from dangerous creatures to problematic enchantments or artifacts. The second chapter ramps your mana efficiently by fetching a Forest onto the battlefield, though entering tapped, which helps you accelerate toward your larger threats while fixing your mana base in multicolor decks. The third chapter transforms your creatures into evasive threats with deathtouch, making your board suddenly difficult to block profitably for opponents. This makes Binding the Old Gods fit perfectly into midrange Golgari strategies, graveyard-focused decks, and creature-heavy archetypes in Pioneer, Modern, and Commander formats. In Pioneer and Modern, this card shines in Golgari midrange and Jund variants where it answers early threats while fixing mana for your late-game finishers. Commander players appreciate it in decks like Sheoldred, Vraska, or other black-green commanders where the versatility handles multiple game plans simultaneously. The card's legality across nearly every constructed format, including Pioneer, Modern, Legacy, and Commander, ensures its playability remains consistent. Whether you're building a competitive deck or strengthening your casual collection, Binding the Old Gods delivers reliable utility and card advantage at an efficient cost.
Illustrated by Daniel Ljunggren