TCG Playability
Creature — Incarnation
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"Relm's inside!" —Strago Magus
This red incarnation creature from Fallen Icemage offers a uniquely recursive approach to enabling aggressive strategies, serving as both an immediate threat and a persistent graveyard engine that rewards players for building around mountains. With a modest mana cost of three generic and one red, the card enters the battlefield as a 2/2 hasty creature that can immediately apply pressure to opponents, making it a reasonable early-game play in tempo-focused red decks. However, the true power of this card emerges when it reaches your graveyard, where it transforms into a passive effect generator as long as you control a mountain—a condition easily met in any red-focused deck. This persistent haste effect becomes exponentially more valuable in aggressive archetypes that want to deploy multiple creatures across turns, particularly in strategy decks built around sacrifice outlets, flashback mechanics, or token generation where repeated haste effects can turn the corner of a game dramatically. The card finds natural homes in legacy and vintage red aggro variants, storm strategies that benefit from graveyard synergies, and various commander decks emphasizing red's aggressive identity, such as Krenko tokens strategies or rakdos sacrifice shells. Its format legality across legacy, vintage, commander, oathbreaker, and duel formats makes it accessible to players across multiple competitive and casual environments. Players seeking this card should value the efficiency of embedding multiple roles—immediate hasty threat plus graveyard-based lord effect—into a single efficient package that rewards proper deckbuilding and mountain inclusion.
Illustrated by David Astruga