TCG Playability
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Pilfering Imp
Available Variants
Base In Stock
$0.21

Pilfering Imp

Foundations Jumpstart uncommon

Creature — Imp

Flying {1}{B}, {T}, Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.

P/T: 1/1
Strategy & Gameplay

Pilfering Imp is a versatile one-mana creature that excels in disruptive black strategies across multiple competitive formats. This flying creature serves as both an evasive threat and a powerful disruption engine, making it particularly valuable in control and midrange decks that prioritize hand management. The creature's activated ability transforms it into a targeted discard outlet that forces opponents to reveal their entire hand before you select which nonland card gets discarded, giving you crucial information and control over your opponent's resources. The sorcery-speed restriction on the ability prevents it from being used as instant-speed interaction, but the low activation cost of one generic and one black mana makes it extremely efficient for multiple activations throughout a game if needed. This card fits naturally into black discard strategies, control shells, and tempo decks that leverage disruption as their primary game plan. In Commander, Pilfering Imp shines in discard-focused commanders like Tinybones, Trinket Thief or Waste Not, where the consistent hand disruption synergizes with your overall strategy. Its flying ability ensures it can pressure opponents even if your main game plan revolves around disruption rather than aggressive combat. The creature's low mana cost makes it an excellent early play that immediately impacts the game while developing your board presence. Players seeking interactive black creatures that provide both offense and defense will find Pilfering Imp indispensable, especially in formats where hand disruption carries significant value in the current metagame.

Illustrated by Igor Kieryluk

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