TCG Playability
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Pain for All
Available Variants
Extended Art Foil In Stock
$2.41

Pain for All

Edge of Eternities rare

Enchantment — Aura

Enchant creature you control When this Aura enters, enchanted creature deals damage equal to its power to any other target. Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.

The agony that consumed him also gave him clarity of purpose.

Strategy & Gameplay

Pain for All is a versatile red aura that transforms your creatures into potent damage engines, making it an excellent addition to aggressive red decks across multiple formats. This enchantment offers immediate value upon entry by dealing damage equal to the enchanted creature's power to any target, providing pseudo-removal or direct damage potential that synergizes beautifully with high-power creatures already in your deck. The real power emerges from its second ability: whenever your enchanted creature takes damage, it reflects that damage to each opponent, creating a damage amplification loop that punishes opponents for blocking or using damage-based removal spells. This mechanic is particularly strong in Pioneer, Modern, and Commander formats where creature-focused strategies thrive and damage multipliers have proven effective. In Standard and Historic, Pain for All slots naturally into aggressive red strategies, Gruul midrange decks, and burn-heavy archetypes that want to maximize damage output. The card rewards players for building around resilient creatures with meaningful power levels, and it creates interesting combat scenarios where opponents must weigh the risk of blocking into additional damage reflection. Players seeking a card that bridges offense and defense while providing incremental damage growth will appreciate Pain for All's flexibility and relatively low mana investment at three total mana. Its broad format legality ensures accessibility across competitive and casual play environments, making it a smart acquisition for red-focused collection builders.

Illustrated by Dmitry Burmak

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