TCG Playability
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
"Forward! Until the horizon is ours!" —Khemses, charioteer
Overcome is a powerful tempo and combat-focused sorcery that provides explosive offensive potential for green-based strategies across multiple formats. At five mana for a +2/+2 pump spell with trample, this card transforms your board presence into a formidable attacking force, allowing creatures to break through defensive walls and deal direct damage to opponents. The trample ability is particularly significant, as it ensures that excess damage carries through even when blocked by smaller creatures, maximizing your damage output and forcing opponents into difficult blocking decisions. This makes Overcome especially valuable in mid-range and aggressive green decks where you've already developed a reasonable board state by turn five. The card fits naturally into stompy decks, token strategies, and any green-focused archetype that values creatures as its primary win condition. In formats like Pioneer, Modern, and Commander, Overcome works excellently alongside cards that generate multiple creature tokens or amplify power bonuses, creating exponential damage potential. The instant-speed option would make this card even stronger, but as a sorcery, it requires some setup and planning. Still, the combination of consistent +2/+2 boost with guaranteed trample evasion makes it an efficient finisher for creature-heavy strategies. Players seeking a reliable combat trick that doesn't rely on card draw or complex interactions will appreciate Overcome's straightforward approach to closing out games, particularly in decks built around wide boards or large threats that need just a final push to break through opponent defenses.
Illustrated by Craig J Spearing