TCG Playability
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Ouroboroid
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Base In Stock
$55.71

Ouroboroid

Edge of Eternities mythic

Creature — Plant Wurm

At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.

P/T: 1/3

"I've found a strange vine in the ice. Thawing for further analysis." —Meltstrider log, final entry

Strategy & Gameplay

This green creature from the End of Eternity set offers a fascinating design space for +1/+1 counter strategies, functioning as both an aggressive engine and a scaling threat depending on deck construction. At four mana for a 1/3 body, Ouroboroid wouldn't initially seem impressive, but its combat-triggered ability to distribute X +1/+1 counters across your board—where X equals its own power—creates exponential growth potential that makes it a cornerstone piece for dedicated strategies. The card excels in decks already invested in +1/+1 counter synergies, particularly in green-based strategies that can artificially increase Ouroboroid's power through other permanents or spells, turning even modest power increases into board-wide amplification. Players would want this card primarily for its role in proliferate decks, cards that double counters, or any strategy featuring cards like Ozolith or other counter-doubling effects, where Ouroboroid becomes a legitimate threat multiplier rather than merely a utility piece. Format-wise, Ouroboroid's legality across Standard, Pioneer, Modern, and Commander makes it accessible to multiple play patterns, though its true home is likely Commander where the longer game allows counter accumulation to reach meaningful levels. The creature's low initial power means early turns won't feel oppressive, but as your deck's synergies take hold, Ouroboroid transforms into a powerful finisher that demands removal before combat steps or risks spiraling completely out of hand, making it essential for competitive players brewing around +1/+1 counter themes.

Illustrated by Samuel Perin

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