TCG Playability
Artifact
{T}: Add {W} or {B}. {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice this artifact: Draw two cards.
"It looks expensive, doesn't it? You have no idea..." —Milana, Orzhov prelate
Orzhov Locket is a versatile mana-fixing artifact that serves double duty as both a color-fixing solution and a card draw engine for players looking to splash colors or stabilize their mana base in Orzhov-based strategies. The card's primary function as a tap ability that generates either white or black mana makes it particularly valuable in three-color or four-color control decks that struggle with consistent mana production, though it's also found a home in two-color Orzhov midrange and token strategies where the extra mana flexibility proves beneficial. Beyond its mana-fixing applications, the secondary ability provides meaningful utility by allowing you to sacrifice the artifact and pay four generic white or black mana to draw two cards, effectively converting your spent artifact into card advantage when you've stabilized your mana situation or need to refuel your hand. This makes Orzhov Locket especially attractive in Commander and Brawl formats where the slower pace and larger card pools reward utility artifacts that grow in value as the game progresses. The card's broad format legality across historic, pioneer, modern, and legacy means it sees play in competitive shells where players need reliable color fixing without sacrificing a spell slot, while casual formats like Commander appreciate the combination of mana ramp and draw potential. Players seeking a budget-friendly alternative to premium mana rocks like Chromatic Lantern or Prismatic Lens will find Orzhov Locket offers reasonable value, particularly in Orzhov-focused decks where both colors are always relevant and the card draw mode can be activated in the late game to break parity during stalled board states.
Illustrated by Volkan Baǵa