TCG Playability
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Orim's Thunder
Available Variants
Base In Stock
$0.15

Orim's Thunder

Dominaria Remastered common

Instant

Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Strategy & Gameplay

Orim's Thunder from Dominaria Remastered is a versatile removal spell that offers surprising flexibility for white-based strategies across multiple formats. This instant costs just two white mana with a red kicker option, making it an efficient way to deal with problematic artifacts and enchantments while maintaining the option to deal additional damage when you need it most. The base effect destroys target artifact or enchantment at instant speed, which is exactly what white is designed to excel at, providing clean answers to threats like Rhystic Study, Opposition, Parallel Lives, or any problematic equipment. Where this card truly shines is in its kicker ability, which allows you to pay an additional red mana to deal damage equal to the destroyed permanent's mana value to target creature. This secondary effect transforms what could be a simple removal spell into a more comprehensive answer that can soften up creatures or finish off weakened opponents, making it particularly attractive in aggressive or tempo-oriented strategies that pair white and red together. The card finds homes in various archetypes across legal formats. In pauper, it serves as a quality removal option for white-red decks that need flexible answers. In commander, Orim's Thunder fits naturally into any Boros (white-red) strategy, especially those built around legends like Firesong and Sunspeaker or other multicolor commanders that want redundant removal. In legacy and vintage, it provides another tool for control and tempo decks that benefit from instant-speed interaction with both permanent types. Players seeking this card want a flexible, efficiently costed removal spell that scales into the mid-game by combining utility with tempo-relevant damage, making it valuable whenever you need to clean up the board while advancing your game plan.

Illustrated by Carl Critchlow

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