TCG Playability
Creature — Plant
Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Omnivorous Flytrap is a versatile green creature that rewards graveyard-focused strategies while providing flexible scaling for your entire team. This 2/4 body enters at a reasonable cost of two generic and one green mana, making it an efficient early play that doesn't demand excessive resources. The real power lies in its delirium mechanic, which triggers whenever the creature enters the battlefield or attacks, allowing you to distribute two +1/+1 counters among one or two target creatures once you've accumulated four different card types in your graveyard. This threshold becomes even more impactful at six card types, doubling all +1/+1 counters you've placed, potentially turning modest pump effects into explosive growth across your board. The flexibility of spreading counters between creatures or concentrating them on a single threat makes this card valuable in multiple deck archetypes, from self-mill strategies to naturally grindy matchups where diverse card types accumulate naturally. In Standard and Pioneer, this fits perfectly into Golgari midrange and sacrifice decks that already run creatures, instants, sorceries, and artifacts, making the delirium condition relatively straightforward to achieve. Even in Commander and Legacy, this card excels in graveyard-centric strategies like Meren of Clan Nel Toth or decks running mill components. Players seeking a card that scales from modest to powerful as the game develops while supporting creature-heavy strategies will find Omnivorous Flytrap an excellent inclusion that bridges early board presence with mid-game momentum generation.
Illustrated by Antonio José Manzanedo