TCG Playability
Artifact — Vehicle
Menace Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. Crew 2
This artifact vehicle from TMC offers an intriguing blend of aggressive tempo and card advantage that appeals to strategies looking for unconventional value engines. At five mana for a 6/6 creature with menace, Mole Module presents a reasonable rate that immediately pressures opponents while threatening to generate significant card advantage each turn. The menace keyword makes it particularly difficult for opponents to block effectively, as they must assign extra blockers or take the damage and trigger the milling ability. The real power lies in its triggered ability: whenever it deals combat damage, you mill four cards and get to put any permanent from those milled cards onto the battlefield. This creates multiple layers of value, transforming a straightforward threat into a potential engine that generates free permanents turn after turn. The card fits naturally into several deck archetypes across multiple formats. In Commander, it slots well into vehicles-focused decks that can crew it efficiently while also finding homes in mill-based strategies that leverage self-mill for advantage rather than alternative win conditions. Artifact-heavy strategies benefit from the vehicle typing and artifact classification, while midrange decks appreciate the combination of evasion and card advantage. The fact that you can put any permanent onto the battlefield means Mole Module synergizes with strategies running diverse permanents, from mana accelerators to utility creatures. Its legality in Legacy, Vintage, Commander, and Oathbreaker makes it accessible across format communities. Players seeking a card that demands removal while generating incremental value, particularly those building around mill synergies or vehicles, will find Mole Module a compelling addition to their decks.
Illustrated by Adrián Rodríguez Pérez