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Mogis, God of Slaughter
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$4.63

Mogis, God of Slaughter

Duskmourn: House of Horror Commander mythic

Legendary Enchantment Creature — God

Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.

P/T: 7/5
Strategy & Gameplay

This Legendary Enchantment Creature from Dominaria Stories is a potent threat in any strategy-focused red-black deck that can reliably generate devotion to both colors. Mogis, God of Slaughter presents a unique mechanical design where it functions as a repeatable damage engine that forces opponents into difficult resource decisions each turn. The card's primary strength lies in its ability to punish opponents repeatedly—dealing 2 damage at the start of each opponent's upkeep unless they sacrifice a creature, essentially converting their board presence into life total management. The indestructible keyword makes it remarkably resilient to removal-heavy formats, ensuring the pressure continues even as opponents attempt to answer threats. At a mana cost of just two generic, one black, and one red, it's an efficient way to apply the type of incremental damage that turns the tide in longer games. The card fits particularly well into devotion-focused midrange and control strategies that already invest in black and red mana, quickly transforming into a 7/5 creature once you accumulate sufficient devotion with other permanents. Players seeking to include Mogis should consider deck archetypes featuring lords, mana acceleration, and permanents that contribute to color devotion. Its format legality across Historic, Pioneer, Modern, Legacy, Vintage, Commander, and multiple other formats ensures accessibility for competitive and casual players alike. This card appeals to strategic players who enjoy applying incremental pressure while forcing opponents into unfavorable decisions, making it an excellent inclusion for anyone building a grindy red-black strategy that values tempo and resource denial.

Illustrated by Chase Stone

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