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Mask of Memory
Available Variants
Base In Stock
$0.46

Mask of Memory

Final Fantasy Commander uncommon

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Strategy & Gameplay

Mask of Memory is a versatile equipment piece that offers significant card advantage potential for decks built around combat-focused strategies. At just two mana with an equip cost of only one, this artifact provides excellent efficiency for generating incremental value throughout the game. The core mechanic triggers whenever your equipped creature deals combat damage to a player, allowing you to draw two cards at the cost of discarding one, resulting in a net gain of one card while cycling through your deck. This makes Mask of Memory particularly attractive for aggressive strategies that can consistently connect with opponents, as well as for decks that benefit from graveyard interactions or discard synergies. From a format perspective, Mask of Memory's legality across modern, legacy, vintage, commander, and other constructed formats makes it a flexible inclusion for multiple deck archetypes. In Commander, this equipment excels in voltron strategies and creature-focused decks where your general or key creatures are dealing consistent damage. In Modern and Legacy, it fits naturally into aggressive decks with evasive creatures or those featuring efficient attackers. The card draws particular value in tempo-oriented decks and those with madness mechanics or flashback synergies that reward discarding cards. Players appreciate Mask of Memory for its low opportunity cost, its ability to smooth out mana curves through cycling, and most importantly, its capacity to generate sustained card advantage in the mid-game when incremental value becomes crucial for maintaining tempo and gaining the resources needed to close out games.

Illustrated by Allen Morris

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