TCG Playability
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
"Where will you run when I punish you with the very ground you flee on?" —Nicol Bolas
Magmaquake is a versatile red instant from the SCD set that offers flexible board control for players looking to break through ground-based strategies. With a mana cost of X plus two red mana, this card provides scalable damage output, making it equally effective as early-game creature removal or late-game board wipe depending on how much mana you're willing to invest. The key mechanic here is its distinction between flying and non-flying creatures, which means the card specifically counters ground-focused strategies while allowing your aerial threats to remain untouched—a crucial advantage in many matchups. This selective damage distribution makes Magmaquake particularly valuable in limited formats where flying-heavy decks are prevalent, but its real strength shines in constructed formats where it can be precisely tuned to your metagame needs. From a deckbuilding perspective, Magmaquake slots naturally into any red-based control or tempo strategy that values instant-speed interaction. It fits well into modern red-white control shells, legacy burn variants that need additional reach, and commander decks built around red's damage-based strategy. The fact that it hits planeswalkers makes it a relevant answer to walker-heavy matchups without requiring you to dedicate creature slots to blocker duty. Given its format legality across historic, modern, legacy, vintage, commander, and brawl, this card remains a consistent option for competitive and casual players alike. Whether you're building a goblin swarm that flies overhead or a control deck that needs emergency board stabilization, Magmaquake provides the efficient, scalable interaction that makes it worthy of inclusion in your red deck's maindeck or sideboard.
Illustrated by Gabor Szikszai