TCG Playability
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Lunar Convocation
Available Variants
Base In Stock
$0.57

Lunar Convocation

Bloomburrow rare

Enchantment

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. {1}{B}, Pay 2 life: Draw a card.

Strategy & Gameplay

Lunar Convocation is a versatile enchantment that bridges multiple Magic the Gathering strategies by rewarding life gain while providing incremental value through both damage and token generation. This two-mana hybrid white-black enchantment excels in decks built around life gain synergies, offering three distinct modes of utility that trigger at the end of your turn. The first ability punishes opponents for every point of life you gain, turning defensive plays into offensive pressure by draining each opponent for one life. The second ability elevates this synergy further by creating flying Bat tokens whenever you've both gained and lost life in a single turn, which is surprisingly easy to accomplish in constructed formats through fetch lands, self-damage effects, or blocking damage. The card draw ability provides resource generation by paying two life and one generic plus one black mana, giving you card advantage when you're ahead on life total. This makes Lunar Convocation exceptional in Orzhov life gain strategies, particularly in formats like Standard, Pioneer, and Modern where cards like Scute Swarm, Archangel of Thune, and Drana, Liberator of Zendikar create synergistic shells. The card's flexibility also makes it valuable in Commander, where the repeatable triggers and flying tokens fuel longer games and combat strategies. Players seeking a powerful life gain payoff that generates both disruption and board presence will find Lunar Convocation an essential addition to their collection, especially in metas where incremental damage and creature tokens combine for consistent pressure.

Illustrated by Pavel Kolomeyets

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