TCG Playability
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
Light 'Em Up is a versatile removal spell from Streets of New Capenna that offers impressive flexibility for aggressive red decks across multiple formats. At just one red mana, this sorcery provides efficient damage output that can target creatures or planeswalkers, making it valuable in the early game for clearing blockers or applying pressure to opposing players. The real power emerges through its casualty mechanic, which allows you to sacrifice a creature with power 2 or greater to copy the spell and redirect the copy to a new target. This creates remarkable value in sacrifice-focused strategies and aggressive decks that naturally generate expendable creatures, effectively converting a single spell into two instances of damage for the cost of a relevant creature. This is particularly strong in Limited and Constructed formats where you're already running creatures like Ragavan, Nimble Pilferer, Dragon's Rage Channeler, or other efficient creatures that trade well with this effect. The card shines in Pioneer, Modern, and Commander decks built around Rakdos sacrifice themes, token generation, or creature-heavy aggressive strategies. Players building around cards like Jund Sacrifice, Goblins, Gruul Stompy, or various casualty-focused decks will find Light 'Em Up to be an essential inclusion that provides both tempo and card advantage through its copy mechanic. Its legality across historic, pioneer, modern, legacy, pauper, and commander formats ensures accessibility for players in virtually any constructed environment.
Illustrated by Tony Foti