TCG Playability
Creature — Vampire
Flying {2}{B}{B}, Exile this card from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
"Ooh, this one does look nasty. Maybe they'll send Proft!"
This exceptional two-mana flyer represents a versatile piece for black aggressive and midrange strategies across multiple competitive formats. The card combines an efficient body with meaningful evasion through flying, making it a reasonable early-game presence that pressures opponents while staying relevant throughout the match. The defensive three toughness is surprisingly valuable, allowing it to block effectively against many common threats before it transitions into its secondary role. What truly makes this card compelling is its graveyard-activated ability, which converts the card into a token generator mid to late game. By exiling itself from the graveyard for five total mana, you create two flying tokens, essentially transforming one card into two bodies with evasion. This ability creates interesting gameplay patterns where players can sequence spells to fill their graveyard, whether through natural discard, mill effects, or intentional discards, then cash in these resources for board presence when needed. The card fits naturally into vampire-focused strategies across Pioneer, Modern, and Commander formats where it synergizes with vampire lords and tribal mechanics while also working in token-generating decks that value sacrifice outlets and recursion. In Standard and limited formats like Draft, it functions as a solid on-curve creature that doesn't feel wasted even if the graveyard ability never activates. Players seeking flexible creatures that provide value across multiple game phases while maintaining format legality across casual and competitive environments will find this card particularly attractive for constructing resilient midrange and vampire strategies.
Illustrated by Dan Murayama Scott