TCG Playability
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
"Anyone can live next door, but when you fight to defend your neighbors, you become a village." —Rho, veteran hero
Kindred Charge is a powerful sorcery that rewards players for building around specific creature types, making it an excellent finisher for tribal and creature-focused strategies. At six mana, this card offers immediate board presence and explosive potential, doubling your creature count while giving all created tokens haste so they can attack immediately. The temporary nature of the tokens—exiling them at the next end step—prevents this from being an infinite value engine, but it still represents a significant short-term advantage that can close out games or create lethal damage scenarios. This card finds its home in aggressive tribal decks centered on Goblins, Elves, Zombies, Merfolk, or any other creature type with strong synergies, where a single Kindred Charge activation can turn a board of six creatures into twelve with immediate attacking capability. The flexibility of choosing the creature type at resolution makes it adaptable to your current board state, which is particularly valuable in formats like Commander where you might have multiple tribal subthemes or in Limited where you're likely to have enough creatures of one type to make the spell worthwhile. Legacy and Vintage players appreciate Kindred Charge as a format-legal option for creature-based strategies, while Commander enthusiasts value it as a strong mono-red or Gruul tribal payoff that can create explosive turns. For players seeking a strategic card that rewards careful deckbuilding and creature selection, Kindred Charge delivers both immediate impact and the satisfaction of executing a cohesive tribal strategy.
Illustrated by Milivoj Ćeran