TCG Playability
Legendary Creature — Illusion
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
This versatile Simic legend from Dominaria United offers dynamic gameplay potential that rewards active card draw strategies across multiple formats. Kianne, Corrupted Memory enters the battlefield as a 2/2 for three mana, immediately providing a modest body while setting up powerful tempo opportunities through its unique power-scaling ability. The card's central mechanic creates an elegant switching mechanism: when Kianne's power is even, you gain flash on all noncreature spells, allowing you to hold up mana for instant-speed interactions and finishers; when odd, creature spells gain flash instead, enabling surprise blocks or end-of-turn creature deployment that keeps opponents guessing. The card draw synergy is particularly potent, as every drawn card pumps Kianne with a +1/+1 counter, meaning active decks that cycle, cantrip, or draw multiple cards per turn will rapidly escalate Kianne's power while oscillating between the two flash modes. This makes Kianne an excellent fit for Commander decks built around card advantage engines, particularly those running cards like Alchemist's Gambit, Bolas's Citadel, or any wheels and looting effects. In Legacy and Vintage formats, the flash utility combined with efficient mana cost appeals to tempo-oriented blue-green shells and control lists seeking flexible answers. Players want this card because it solves multiple problems simultaneously: it provides a growing threat that demands removal, offers mana-efficient card advantage, and grants unexpected flash capability that punishes opponents for overextending or ignoring the board. The power-dependent mode switching rewards deckbuilding around card draw while maintaining strategic flexibility throughout the game.
Illustrated by Mila Pesic