TCG Playability
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Junktown
Available Variants
Base In Stock
$0.35

Junktown

Fallout rare

Land

{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

It's not much, but it's home.

Strategy & Gameplay

Junktown is a versatile utility land from the PIP set that offers red decks a unique way to generate card advantage while fixing mana in formats where creative solutions are rewarded. As a land that taps for colorless mana, it serves as a functional mana source that doesn't compromise your curve, but its true power emerges in its activated ability. For four generic and one red mana, you can sacrifice Junktown to create three Junk tokens, each of which can be tapped and sacrificed to exile the top card of your library with the option to play that card this turn. This effect scales incredibly well in longer games, particularly in Commander where the extended game length allows you to maximize the tokens' potential. The ability to generate multiple card selection tools simultaneously makes Junktown appealing for decks built around library manipulation, card advantage engines, and red strategies that benefit from playing cards off the top of your library. Legacy and Vintage players might find niche applications in decks that can leverage the tokens for repeated value or protect them from removal. The sorcery speed restriction on the tokens prevents cheating them into play during combat, maintaining appropriate balance. Players would want this card primarily for Commander builds focused on red-based control, artifact synergies, or strategies that reward exile-based gameplay. Its flexibility as both a mana source and a powerful utility activation makes it an intriguing inclusion for creative deck builders looking to add redundant sources of card advantage without dedicating spell slots to the effect.

Illustrated by Calder Moore

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