TCG Playability
Legendary Creature — Sphinx
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
"I serve only justice. But through that duty, I serve all of Ravnica."
Isperia, Supreme Judge represents a unique blend of defensive card advantage and evasion that appeals to control-oriented players and those seeking to build around damage prevention mechanics. This legendary sphinx costs four mana across white and blue, making it accessible in the mid-game while demanding a modest mana investment for its substantial impact. The card's flying ability ensures it can attack through ground-based defenses while remaining largely untouchable by terrestrial creatures, and its six toughness makes it surprisingly resilient against many common removal spells. The real power lies in its triggered ability: whenever a creature attacks you or a planeswalker you control, you may draw a card, essentially rewarding your opponents for attacking you while simultaneously filling your hand with resources. This creates a unique game dynamic where opponents face an unenviable choice between attacking and feeding your card advantage engine or holding back defensively. Isperia works exceptionally well in control shells, boros or azorius archetypes, and defensive strategies that can weather early aggression. The card's flexibility makes it valuable across multiple formats including Pioneer, Modern, Legacy, Vintage, and Commander, where it serves as both a legitimate threat and a powerful late-game card advantage engine. Players seeking a creature that generates value while simultaneously discouraging aggressive strategies will find Isperia a compelling inclusion that rewards patient, controlling gameplay while maintaining a respectable combat presence on the battlefield.
Illustrated by Maxime Minard