TCG Playability
Creature — Gremlin
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Irreverent Gremlin is a versatile two-mana red creature that brings both offensive pressure and card selection utility to decks built around small creatures with power two or less. With a solid 2/2 body and menace, this gremlin demands removal or blocks from multiple creatures, forcing opponents to commit resources defensively while you maintain tempo. The real value emerges from its triggered ability, which rewards you for playing additional small creatures by enabling selective card draw. Each turn you can discard a card to draw one, effectively filtering your hand while triggering synergies with graveyard-focused strategies or cards that specifically benefit from creatures entering the battlefield. This makes Irreverent Gremlin especially attractive in aggressive small-creature decks, token strategies, and decks playing creatures like Goblin tokens, Faerie tokens, or other efficiently-costed creatures. The card fits beautifully into aggressive red archetypes in standard, pioneer, modern, and commander formats, where creature-heavy strategies are viable. It's particularly effective in decks that already plan to play numerous low-power creatures, since the menace ability protects your investment while the card draw helps you hit your land drops or find more creatures. The wide format legality across standard through vintage makes this a valuable addition to any player building red-focused creature decks, offering both evasion and resource generation in an efficient package that doesn't require heavy mana investment.
Illustrated by Fajareka Setiawan