TCG Playability
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, return target nonbattle permanent card from your graveyard to the battlefield.
This transforming battle-enchantment from March of the Machine offers compelling strategic depth for players looking to incorporate modal gameplay and flexible effects into their decks. The double-faced nature provides immediate value on the front side as a Siege battle that poses an immediate puzzle for opponents while you advance your game plan, then transforms into a powerful enchantment that continues generating advantage. The transform mechanic creates natural progression where your threat evolves throughout the game, making it difficult for opponents to adapt their removal strategies when they've already committed resources to dealing with the initial battle. This card shines in control and tempo-based archetypes that appreciate the flexibility of having answers that also generate card advantage, fitting perfectly into shells that benefit from cumulative enchantment effects or those running other transform creatures and permanents. The extensive format legality across historic, timeless, gladiator, pioneer, modern, legacy, vintage, penny, commander, oathbreaker, and brawl means this card has applications whether you're building casual multiplayer decks, optimized competitive 60-card formats, or exploring newer formats. Players invested in enchantment-based strategies, particularly those leveraging battle-synergies from the Phyrexian invasion block, will find this card essential for bridging early-game board presence with late-game mana efficiency. The flexibility of a card that functions as both an interactive permanent and a scaling threat makes it a smart inclusion for anyone wanting to maximize their deck's adaptability and maintain pressure while your transformation plan develops.
Illustrated by Henry Peters