TCG Playability
Battle — Siege // Creature — Angel
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, you gain 4 life and draw a card.
This double-faced battle card from March of the Machine represents an exciting addition to both aggressive and control-oriented strategies across multiple formats. On the front side, Invasion of Dominaria functions as a siege that demands immediate attention from opponents, creating tension in the early game while offering protection through its battle mechanics. Once transformed into Serra Faithkeeper, you're rewarded with a flying, vigilant creature that maintains pressure while allowing you to attack without tapping out your resources, making it excellent for maintaining defensive flexibility. The card fits naturally into white-based tempo decks, control shells that value efficient threats, and angel-focused archetypes that appreciate both the body and the evasive keyword combination. In Pioneer and Modern formats, this card slots well into Azorius control decks and white aggro variants where it serves as a mid-game threat that trades favorably in combat while the battle front-side provides utility value. The Historic and Commander formats particularly reward this card's versatility, as the transform mechanic allows it to serve multiple purposes depending on game state, and the vigilance ability ensures you're never forced into awkward trading scenarios. You'd want this card if you're building any deck that values efficiency, evasion, and the ability to pressure opponents while maintaining interaction options. The double-faced nature makes it especially appealing in formats with higher creature density, and the angel typing opens synergies with tribal or devotion strategies. Players seeking cards that do multiple things efficiently will find this an excellent addition to their collection.
Illustrated by Denys Tsiperko