TCG Playability
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create a 2/2 white and blue Knight creature token with vigilance.
This double-faced battle card from March of the Machine represents an intriguing strategic option for players looking to add transforming permanents to their decks across multiple formats. The front side, Invasion of Belenon, enters as a siege battle with a specific defense number that opponents must deal with through combat, creating interesting gameplay decisions around tempo and resource allocation. Once the battle transforms into Belenon War Anthem on the back side, you gain access to an enchantment that fundamentally alters your game plan, likely providing ongoing value or board presence that shifts the axis of your strategy. This transformation mechanic appeals to players who enjoy building around triggered effects and payoffs that reward them for advancing their game plan through natural gameplay. The card's versatility makes it particularly attractive for deck builders exploring various archetypes across Pioneer, Modern, and Commander formats where it's legal. In Pioneer and Modern, this card could slot into control shells that appreciate the defensive nature of battles combined with the value generation of enchantments, or into midrange decks leveraging the transformation as additional pressure. Commander and Oathbreaker players will appreciate the flexibility of a card that provides two distinct effects, allowing for creative deck construction around enchantment synergies, battle-matters strategies, or color-specific synergies Belenon itself may trigger. Its presence across so many formats, including eternal formats like Legacy and Vintage, suggests strong mechanical utility that competitive and casual players alike should consider when building or upgrading their collections.
Illustrated by Antonio José Manzanedo