TCG Playability
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
"If I were you, I'd check that elf's coat. I saw him slipping something into his pocket just before you arrived." —Krandal, freelance instigator
This efficient black removal spell from Streets of New Capenna offers flexibility and strategic depth that makes it valuable across multiple Magic formats and playstyles. At just one black mana and a single generic mana, Incriminate provides excellent mana efficiency for forcing your opponent into difficult decisions while maintaining tempo advantage. The card functions as a versatile removal tool by targeting two creatures controlled by the same player and forcing that player to sacrifice one of them, creating a unique decision point where your opponent chooses which creature dies but you control whether a creature dies at all. This makes it particularly powerful in multiplayer formats like Commander and Oathbreaker, where it can disrupt established board states and force opponents to evaluate their creature investments. The card fits naturally into black control and midrange strategies that value efficient interaction, particularly in formats like Pioneer, Modern, and Legacy where creature-based strategies remain competitive. Its flexibility makes it excellent in the sideboard against token strategies, go-wide decks, and creature-heavy strategies while maintaining maindeck utility in grindy matchups. Incriminate sees particular play in Commander decks built around sacrifice themes, theft mechanics, or control-focused strategies that want additional removal options. The pauper and penny dreadful legality makes it accessible for budget-conscious players building competitive decks, while its presence across nearly every competitive format demonstrates its broad utility and reliability as a removal option that rewards careful sequencing and gameplay decisions.
Illustrated by Kieran Yanner