TCG Playability
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control. {4}{R}: Create a token that's a copy of this Equipment. Equip {R}
"I want rock 'n' roll, man! Lucky I brought my own drumsticks . . ." —Casey Jones
This innovative red artifact equipment from the TMT set offers dynamic scaling potential for aggressive strategies that leverage artifact synergies. At just one red mana plus an equip cost of a single red, Improvised Arsenal provides immediate tempo value while building toward explosive turns. The card's power grows substantially in decks built around artifact generation and acceleration, as each artifact you control grants the equipped creature an additional point of power, creating scenarios where a modest equipment piece transforms into a devastating threat. In limited formats, the equipment functions as a reasonable aggressive tool on its own, but in constructed formats where artifact density is high, the scaling becomes absurd—strategies utilizing token generators, mana rocks, or other artifact producers can quickly turn a single equipped creature into a lethal threat. The ability to create additional copies via the four-mana-and-a-red ability provides both redundancy and multiplicative effects when you're already running multiple artifacts, essentially letting you distribute your growing power across multiple creatures or rebuild threats through board wipes. This makes Improvised Arsenal particularly appealing in Commander and Gladiator formats where games extend longer and artifact synergies can accumulate significantly. The card slots naturally into aggressive artifact-focused archetypes across Pioneer, Modern, and Legacy, complementing strategies that already want cards like Cranial Plating or other equipment-matters synergies. For players seeking an underutilized but potent equipment option that rewards artifact-heavy deck construction, this represents excellent value.
Illustrated by Leanna Crossan