TCG Playability
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Hunter's Prowess
Available Variants
Base In Stock
$0.78

Hunter's Prowess

Starter Commander Decks rare

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

Strategy & Gameplay

Hunter's Prowess is a powerful green sorcery that transforms any creature into a card-drawing engine for a single turn, making it an exceptional tool for aggressive strategies that want to convert combat damage into resource advantage. At four generic and one green mana, the spell provides tremendous value by granting a target creature +3/+3, trample, and a triggered ability that draws cards equal to the damage dealt to players. This combination makes it particularly effective in decks built around large creatures or creatures that already possess evasion, since the trample ensures your damage breaks through blockers while the card draw keeps your hand full and your momentum intact. The card shines in stompy archetypes, midrange green decks, and any aggressive strategy where you're already investing in creatures as your primary game plan. In Commander and Brawl formats, it serves as an excellent finisher that punches through for lethal while refilling your hand, and in Pioneer and Modern, it fits naturally into creature-heavy green decks that want to pressure opponents while maintaining card advantage. The sorcery speed is a minor drawback compared to instant-speed alternatives, but the efficiency of the effect and the built-in trample make it superior for most situations. Whether you're playing a competitive Pioneer tournament or a casual Commander pod, Hunter's Prowess rewards you for doing what green does best: playing large threats and attacking opponents repeatedly, turning raw power into card draw that extends your threat level.

Illustrated by Greg Staples

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