TCG Playability
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Hunter's Bow
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Base In Stock
$0.34

Hunter's Bow

Assassin's Creed uncommon

Artifact — Equipment

When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}

Not all glory is won with an axe.

Strategy & Gameplay

Hunter's Bow is a versatile artifact equipment that brings solid utility and immediate impact to green-based strategies across multiple formats. At just two mana to cast with a one mana equip cost, this equipment offers excellent efficiency that rewards aggressive green decks looking to punish opponents while maintaining defensive flexibility. The standout feature is its enters-the-battlefield effect, which deals damage to an opponent's creature equal to the equipped creature's power, essentially functioning as a mini-removal spell the moment it resolves. This makes Hunter's Bow particularly valuable in aggressive green strategies that run creatures with high power values, turning every equipped threat into a potential removal spell while simultaneously enhancing your board presence. The equipment's static abilities make it even more compelling for constructed play. Granting reach ensures your creatures can block flying threats, a critical defensive tool for green decks that often struggle against evasive strategies. Ward two adds meaningful protection that makes your equipped creature more difficult for opponents to remove with targeted spells, effectively giving your key threats pseudo-hexproof at a minimal cost. This combination of reach and ward creates a resilient creature that's both offensively threatening and defensively sound. Hunter's Bow fits seamlessly into creature-heavy green decks in Modern, Commander, and Legacy formats, whether you're building around aggressive strategies, midrange creature synergies, or equipment-focused archetypes. The low equip cost enables quick reassignment between creatures, maintaining tempo while adapting to changing board states throughout the game.

Illustrated by Miklós Ligeti

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