TCG Playability
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Hide in Plain Sight
Available Variants
Base In Stock
$0.25
Foil In Stock
$0.22

Hide in Plain Sight

Murders at Karlov Manor rare

Sorcery

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

The trees look beautiful... until they look back.

Strategy & Gameplay

Hide in Plain Sight is a versatile green sorcery that provides both card advantage and board presence in a single spell, making it an intriguing option for players seeking value-oriented strategies across multiple formats. The card functions as a tutor with built-in tempo, allowing you to dig through the top five cards of your library while simultaneously cloaking two cards to the battlefield as 2/2 creatures with ward 2. This dual function creates interesting strategic layers: you're not just searching for specific answers, but immediately generating threats that your opponent must address, forcing them to spend resources removing these mystery creatures or paying two extra mana to interact with other threats. The cloaking mechanic itself is particularly powerful because it preserves information asymmetry, keeping your opponent uncertain about what threats you've deployed while you maintain perfect knowledge of your hand and board state. The ward 2 ability ensures these creatures have meaningful staying power, as most cheap removal spells won't cleanly answer them without additional investment. Deck-building wise, Hide in Plain Sight fits naturally into midrange shells, ramp strategies, and creature-focused archetypes in formats ranging from Standard through Commander. In limited formats, it's a powerful signpost that rewards creature-heavy strategies while providing library manipulation. The card particularly shines in decks already incentivized to run creatures you'd want to cast normally, since cloaking essentially gives you a discount on getting those creatures into play. Pioneer, Modern, and Commander players appreciate the flexibility and the way it combines ramp elements with creature acceleration, making it attractive for players building around creature synergies or looking for efficient ways to pressure opponents while developing their game plan.

Illustrated by Vincent Christiaens

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