TCG Playability
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Hexing Squelcher
Available Variants
Base In Stock
$23.81
Showcase In Stock
$32.05
Showcase Foil In Stock
$73.46

Hexing Squelcher

Lorwyn Eclipsed rare

Creature — Goblin Sorcerer

This spell can't be countered. Ward—Pay 2 life. Spells you control can't be countered. Other creatures you control have "Ward—Pay 2 life."

P/T: 2/2

"Finally, a place where the ingredients are as potent as my magics!"

Strategy & Gameplay

Hexing Squelcher is a powerful two-mana red creature that serves as an exceptional answer to counter-heavy metagames and control decks. This Goblin Sorcerer enters the battlefield with built-in protection through ward—pay 2 life, making it difficult for opponents to remove without committing significant resources. What makes this card particularly compelling is its unique static ability that prevents all spells you control from being countered, essentially functioning as a blanket counterspell immunity for your entire game plan. The secondary ability grants all your other creatures ward—pay 2 life, transforming your board into a resilient army that punishes opponents for attempting targeted removal or disruption. In strategy, Hexing Squelcher fits perfectly into aggressive red decks, tempo strategies, and any archetype built around protecting your spell-casting plan from blue-based control. The card's two-mana cost makes it an efficient turn-two play that immediately impacts the game, forcing opponents to choose between paying life total or allowing your spells through unimpeded. For constructed formats like Pioneer, Modern, and Commander, this card excels in red-based strategies that struggle against heavy counterspell packages, providing a straightforward solution that also pressures your opponent's life total. The ward ability on your creatures creates additional decision-making friction, making Hexing Squelcher an underrated gem for players seeking protection-based red strategies. Its legality across virtually all constructed formats, including Standard through Vintage, ensures accessibility for players across any competitive level seeking to punish control-heavy environments.

Illustrated by Matt Stewart

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