TCG Playability
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
A trick of the light, though momentary, can still be deadly.
Hate Mirage is a powerful red sorcery from the SCD set that offers exceptional value in the right strategic context, functioning as both a temporary theft effect and a way to generate immediate board pressure. For just three mana and a red, this card allows you to choose up to two target creatures you don't control, creating haste-enabled token copies that immediately impact the game before being exiled at the next end step. The mechanics make it particularly valuable in Commander and Legacy formats where it can be leveraged as a pseudo-removal spell combined with card advantage, essentially giving you temporary control of your opponents' best creatures while simultaneously creating hasty attackers that can close out games quickly. In aggressive red decks, Hate Mirage excels as a tempo play that disrupts your opponents' board while advancing your own clock, making it ideal for tempo-focused archetypes that benefit from evasive threats and surprise damage output. The card's flexibility is its greatest strength—you can copy a single massive creature if needed, or split the effect across two blockers to clear your path to victory, or even create copies of utility creatures with powerful enters-the-battlefield effects. Format-wise, this card sees play across Legacy, Vintage, Commander, and Oathbreaker, where the temporary nature of the tokens is offset by the sheer utility and tempo advantage gained. Players seeking to add unpredictable offensive power to their red decks while maintaining strategic flexibility will find Hate Mirage an excellent addition that rewards creative deckbuilding and tactical gameplay.
Illustrated by Tyler Walpole