TCG Playability
Creature — Plant Beast
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
A mysterious beast that has grown large on its journey across Gran Pulse. Its children, known as microchus, accompany the ochu in combat against adventurers.
This unassuming one-mana green creature packs surprising potential as both a defensive utility piece and a late-game threat in the right deck construction. The deathtouch ability immediately grants relevance as a combat deterrent, allowing it to trade favorably with creatures of any size and making it a formidable blocker that opponents must respect. However, the real power lies in its activated ability, which transforms this humble Plant Beast into a significant offensive force once you've accumulated permanent cards in your graveyard. For only eight mana, you can grant the creature plus-one-plus-one counters equal to your graveyard's permanent card count, potentially creating a massive attacker that combines evasion through deathtouch with lethal power. This makes it particularly attractive in graveyard-focused strategies including self-mill decks, flashback-heavy archetypes, and sacrifice-centered strategies that naturally fill the graveyard as part of their game plan. In Commander and casual formats where games extend longer and graveyards accumulate more cards, this creature becomes increasingly threatening. The mana efficiency of the base cost makes it an easy inclusion in any green deck, while decks actively leveraging their graveyard as a resource will find this creature transforms from a mere utility blocker into a game-ending threat. Its broad format legality across Standard, Pioneer, Modern, Commander, and virtually every format makes it accessible regardless of which competitive or casual environment you play in.
Illustrated by Domenico Cava