TCG Playability
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Gird for Battle
Available Variants
Base In Stock
$0.15

Gird for Battle

Foundations Jumpstart uncommon

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

"You won't need the sword drills, your shields, or my blessing. You'll fight for Sunhome with the truth in your heart." —Aurelia

Strategy & Gameplay

This efficient white sorcery offers exceptional versatility for competitive and casual Magic players seeking to maximize their creature-based strategies. Gird for Battle delivers tremendous value at just one white mana, making it one of the most cost-effective ways to pump creatures across multiple formats. The card's flexibility in targeting up to two creatures means you can either consolidate your resources into one massive threat or distribute counters across your board to create multiple evasion threats or improve your combat math against opposing defenses. This single-target or split-targeting mechanic makes the card particularly valuable in wide creature strategies, go-wide token decks, and aggressive tempo builds where every point of power matters for racing opponents. The sorcery speed is relevant in formats like Pioneer and Modern, as it prevents instant-speed tricks from disrupting your combat plans, though it encourages strategic timing around opponent interaction. Players building Selesnya or Azorius tokens, hardened scales decks, or any creature-focused white strategy should seriously consider this card as a combat trick that doubles as incremental board development. The permanent nature of the +1/+1 counters means this card generates lasting board advantage rather than temporary pump effects. With legality across Historic, Pioneer, Modern, Legacy, Vintage, Commander, and multiple other formats, Gird for Battle provides significant deckbuilding flexibility for players testing at various competitive levels or building casual Commander decks focused on synergies with counter mechanics.

Illustrated by Jakub Kasper

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