TCG Playability
Instant
Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn.
The mining gear that crumbled their planet could also deal terrible damage to flesh.
Full Bore is a dynamic one-mana instant from the EOE set that offers explosive tempo potential across multiple Magic formats. This red spell targets a creature you control and grants it +3/+2 until end of turn, providing meaningful combat tricks that can turn marginal threats into lethal attackers. What makes Full Bore particularly interesting is its secondary condition: if the targeted creature was cast for its warp cost, it also gains both trample and haste until end of turn, creating significant payoff synergy for deck builders who actively leverage warp mechanics. The strategic applications of Full Bore extend across numerous red-focused archetypes. In aggressive decks, the card serves as a combat pump that can push through final points of damage, especially when combined with creatures that already carry evasion or high power. For warp-focused strategies, Full Bore becomes considerably more powerful, turning modest creatures into unstoppable threats with evasion and immediate impact. The instant speed is crucial, allowing players to hold up mana for surprise combat tricks or instant-speed interaction, making it valuable in interactive red decks. With broad format legality spanning Standard, Pioneer, Modern, Legacy, Vintage, Commander, and multiple other formats, Full Bore appeals to players across the competitive and casual spectrum. The low mana cost ensures minimal opportunity cost, making it an excellent inclusion in tempo-oriented shells where every spell needs to count. Whether you're playing aggressive red strategies, warp-themed constructed decks, or simply looking for efficient combat tricks, Full Bore delivers reliable value and format flexibility.
Illustrated by Olivier Bernard