TCG Playability
Creature — Spirit
Flying When this creature enters, target creature gets +2/+4 until end of turn.
In life, Marcus had been a devoted guide of new arrivals. Death simply made it easier to get around.
Friendly Ghost is a versatile white creature from the Duskmourn: House of Horror set that offers solid defensive utility at four mana. This 2/4 flying Spirit provides excellent value for control and midrange strategies by combining an evasive body with an enters-the-battlefield effect that grants a target creature +2/+4 until end of turn. The flying keyword ensures this card can attack and block effectively in the air, making it a reliable blocker while still contributing to your offense. The power-boosting ability opens up numerous strategic possibilities: it can push through crucial damage when attacking, enable combat tricks by unexpectedly pumping key creatures, or stabilize your board by saving blockers from lethal damage. This makes Friendly Ghost particularly appealing in decks that benefit from repeated creature synergies or those running cards with enters-the-battlefield triggers. The card's format legality across Standard, Pioneer, Modern, Legacy, Commander, Pauper, and numerous other formats makes it accessible to players at virtually every competitive and casual level. In Commander, Friendly Ghost fits naturally into white-based decks that reward creature entry effects or those seeking additional combat protection. Control and tempo decks appreciate its ability to protect key permanents while advancing the board, while aggressive white strategies can utilize it as a combat-trick enabler. Whether you're building a constructed deck or looking to strengthen your creature-focused strategy, Friendly Ghost offers the kind of flexible, repeatable value that keeps it relevant across multiple game formats and playstyles.
Illustrated by Sean Murray