TCG Playability
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
"Water and bone tell many tales, but fire is fickle. It would rather consume than reveal." —Rielle, the Everwise
Fire Prophecy is a versatile red instant that offers exceptional flexibility for both aggressive and midrange strategies across multiple formats. At just one red mana and one generic mana, this efficient removal spell deals three damage to any target creature while providing an optional card selection engine that keeps your hand fresh and your draws relevant. The beauty of this card lies in its dual functionality: when you need straightforward removal against early threats, it delivers exactly that, but when you're ahead on board or facing a stalled game state, the ability to put an unwanted card from your hand to the bottom of your library while drawing a fresh card transforms it into a pseudo-cantrip that sculpts your draws. This makes Fire Prophecy particularly attractive in decks that struggle with flood or want to cycle through their library toward key cards late in the game. The card slots seamlessly into aggressive red decks, tempo strategies, and spellslinger archetypes where the instant speed allows you to hold up mana for interaction while keeping threats under control. Its legality across nearly every format, from the competitive landscape of Pioneer and Modern to casual Commander and Pauper, makes it a staple inclusion for red mages looking for efficient, flexible removal. Whether you're building a Boros tempo deck in Pioneer, a red aggressive strategy in Historic, or simply want a responsive removal spell in your Commander deck, Fire Prophecy delivers the goods at a rate that's hard to pass up.
Illustrated by Kieran Yanner