TCG Playability
Artifact — Food
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
Everything Pizza is a versatile five-color artifact that serves as both a mana-fixing enabler and a powerful late-game value engine, making it an excellent inclusion in any deck seeking consistency and sustained card advantage. On entry, it functions as a reliable tutor for basic lands, smoothing out mana curves and ensuring you hit your color requirements—a function that's particularly valuable in multi-color strategies where color scarcity can derail your game plan. However, the real power emerges once you've accumulated enough mana, as the activated ability transforms this humble artifact into a complete game-ending engine that provides life gain, card draw, opponent disruption, direct damage, and creature enhancement all in one package. This flexibility means you're never holding a dead card; even in the mid-game, you're tutoring lands and generating incremental advantages. The artifact's widespread format legality across Standard, Pioneer, Modern, Legacy, Commander, Brawl, and numerous other competitive and casual formats ensures you can build around it virtually anywhere. In Commander, it fits seamlessly into five-color good stuff decks, ramp-focused strategies, and control shells where its tutoring ability helps fix mana while its activated ability provides a win condition. In Standard and Pioneer, it slots naturally into five-color midrange and control decks that can generate the necessary mana to activate its potent ability. The combination of utility, efficiency, and format ubiquity makes Everything Pizza an essential pickup for players building multi-color strategies or seeking a card that generates meaningful value across multiple game phases.
Illustrated by James Bousema