TCG Playability
Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchanters add layer upon layer of complexity to the world around them.
Estrid's Invocation is a versatile blue enchantment from Modern Horizons 3 that offers tremendous flexibility and value for players looking to duplicate their most powerful enchantments while maintaining repeatable access to them. At just two mana, this card enters the battlefield as a copy of any enchantment you control, making it an excellent utility piece for decks built around enchantment synergies. The key mechanic that sets this card apart is its ability to exile itself during your upkeep and return under your control, effectively turning it into a repeatable duplication engine that bypasses many forms of permanent removal while maximizing enchantment-based synergies. This card shines particularly in enchantment-focused strategies across multiple formats. In Commander, it pairs exceptionally well with utility enchantments, Auras that grant significant advantages, and cards that reward enchantment triggers like Setessan Champion or Ench-Trick creatures. The exile and return mechanic is especially powerful with enchantments that have enter-the-battlefield effects or cumulative upkeep-style abilities. Modern and Legacy players appreciate how it doubles up on crucial effects without requiring additional deck slots. The card's legality across nearly all competitive and casual formats, including Historic, Modern, Legacy, Vintage, and Commander, makes it a safe long-term investment. Whether you're running a dedicated Enchantress deck, a control shell looking for card advantage, or any strategy that benefits from redundancy and repeatable effects, Estrid's Invocation provides both immediate value and long-term utility that justifies inclusion in multiple archetypes.
Illustrated by Johannes Voss