TCG Playability
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Derelict Attic // Widow's Walk
Available Variants
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$0.15
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$0.15

Derelict Attic // Widow's Walk

Duskmourn: House of Horror common

Enchantment — Room // Enchantment — Room

When you unlock this door, you draw two cards and you lose 2 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Strategy & Gameplay

This double-faced enchantment represents a powerful addition to black-based control and midrange strategies across multiple formats. The front side, Derelict Attic, costs two black mana and provides immediate value by generating incremental advantage through its Room mechanics, while the back side Widow's Walk offers an upgraded effect that transforms the card into a more potent threat once certain conditions are met. The flexibility of transform mechanics appeals to players who appreciate layered gameplay where a single card slot can adapt to different game states and matchups. The card's relatively modest mana investment makes it an attractive include in tempo-focused black decks that want early interaction without sacrificing long-term value generation. Its presence across Standard, Pioneer, Modern, Legacy, and Commander formats demonstrates exceptional versatility and design relevance. In Commander specifically, where singleton deckbuilding principles apply, this card serves as a legitimate threat for mono-black and multi-black control shells seeking repeatable effects that compound over extended games. The Room subtype may trigger synergies with other Room-focused cards from the Duskmourn set, creating deck-building opportunities for players exploring themed strategies. Casual and competitive players alike appreciate transform mechanics because they offer decision points and hidden information that enhance gameplay depth. Whether you're building a grindy black control deck, constructing a dedicated Room-focused Commander list, or seeking versatile value in your Pioneer midrange shell, this card delivers functional gameplay that rewards careful sequencing and format-appropriate metagame awareness.

Illustrated by Marc Simonetti

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