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Deathcap Cultivator
Available Variants
Base In Stock
$0.29

Deathcap Cultivator

Duskmourn: House of Horror Commander rare

Creature — Human Druid

{T}: Add {B} or {G}. Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.

P/T: 2/1

The old hermit would never say what he fed his mushrooms, and people learned not to ask.

Strategy & Gameplay

This two-mana green creature offers exceptional versatility as both a mana accelerant and a scaling threat that rewards players for building around graveyard synergies. The primary function is straightforward: tapping for either black or green mana makes this an excellent early-game ramp piece that fixes your mana while developing the board with a legitimate 2/1 body. What elevates Deathcap Cultivator beyond a simple mana dork is its delirium payoff, which transforms it into an evasive threat once you've accumulated four card types in your graveyard. This conditional deathtouch ability is particularly potent in midrange and control strategies where you're naturally filling your graveyard with instant, sorcery, creature, and land cards through normal gameplay, card draw, and interaction. The card fits naturally into self-mill strategies, graveyard-focused decks, and any shell that values delirium as a threshold mechanic, making it a key role-player in Golgari midrange and Sultai control archetypes across Pioneer, Modern, and Commander formats. Players seeking this card should be building strategies that leverage graveyard density as a core component, whether through mill effects, flashback mechanics, or decks that naturally bin cards at a reasonable pace. Its impressive format legality across historic, pioneer, modern, and beyond makes it a reliable inclusion for competitive and casual players alike who want an efficient mana source that becomes threatening once your graveyard conditions are met, providing both early tempo and late-game value in a single efficient package.

Illustrated by Karla Ortiz

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