TCG Playability
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Cunning Maneuver
Available Variants
Base In Stock
$0.18
Foil In Stock
$0.25

Cunning Maneuver

Avatar: The Last Airbender common

Instant

Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

"Is that all you got? Man, they'll make anyone an admiral these days." —Aang

Strategy & Gameplay

Cunning Maneuver is a versatile instant-speed combat trick that bridges aggressive strategy with card advantage, making it an excellent addition to red decks across multiple formats. This two-mana spell delivers an immediate impact by giving a target creature +3/+1 until end of turn, which translates to significant combat pressure whether you're pushing through the last points of damage or breaking through a defending creature. What sets Cunning Maneuver apart from traditional combat tricks is its secondary mode that generates a Clue token, a resource that can be sacrificed later to draw a card. This instant-speed instant pairs perfectly with aggressive red strategies in Standard and Pioneer, where tempo decks can leverage the temporary power boost to win races while banking the Clue as a long-term card advantage engine. The card finds homes in several compelling archetypes. In aggressive red decks and Boros tempo strategies, it provides the combat trick necessary to punch through blockers at a crucial moment. In more midrange or grindy red shells, the Clue token becomes increasingly valuable as a way to generate card advantage during longer games, transforming this into a form of delayed draw. The instant speed is critical, allowing you to hold mana open as a bluff while maintaining flexibility in your game plan. Across formats from Pioneer to Modern to Commander, Cunning Maneuver offers blue mages and red strategists a tool that respects both aggressive timelines and longer-game value generation, making it appealing to players who appreciate efficient cards that do multiple jobs.

Illustrated by Robin Har

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