TCG Playability
Creature — Coyote
Haste When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Cunning Coyote is an efficient two-mana red creature that serves as both an aggressive early-game threat and a flexible tempo tool for decks looking to maximize their creature synergies. With a 2/2 body and haste, this creature can immediately apply pressure to opponents while providing utility through its enter-the-battlefield ability that grants another target creature you control +1/+1 and haste until end of turn. This makes it particularly valuable in aggressive red decks, go-wide strategies, and creature-heavy archetypes that want to push damage through multiple bodies in a single turn. The plot ability adds tremendous flexibility to your deck construction and gameplay patterns, allowing you to exile Cunning Coyote from your hand and cast it later as a sorcery without paying its mana cost, effectively transforming it into a mid-game surprise that curves out perfectly while also functioning as a combat trick when you need to pump another creature for lethal damage. Players pursuing aggressive red strategies, especially those built around token generation or creature tokens like Goblin tribal, mono-red stompy decks, and creature-focused Gruul strategies will find immense value here. The card's extensive format legality across Standard, Pioneer, Modern, Commander, and numerous other formats ensures relevance whether you're brewing casually or competing seriously. Cunning Coyote is particularly strong in Limited formats where it dominates the early game while the plot mechanic provides late-game utility, making it a pickup that rewards both aggressive and strategic play patterns.
Illustrated by David Auden Nash