TCG Playability
Sorcery // Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
Coward // Killer from the WHO set represents a fascinating split sorcery that demonstrates the creative potential of Magic's modal design philosophy combined with the time travel mechanics unique to this set. This red instant offers players two distinct effects depending on their game situation, making it a flexible inclusion in decks that reward instant-speed interaction and temporary effects. The front half, Coward, costs just one generic and one red mana to give target creature -1/-2 until end of turn, providing an efficient way to neutralize small threats, trigger damage-based removal synergies, or soften larger blockers before combat. The Killer side requires a more substantial investment of two generic and two red mana but delivers significant board impact by dealing 4 damage divided as you choose among any number of targets, functioning as both creature removal and direct damage to opponents. This flexibility makes the card invaluable in aggressive red strategies and control shells that need versatile answers. The time travel keyword adds an additional layer of strategic depth, potentially allowing you to cast this sorcery from unusual zones or at unexpected moments depending on your deck's supporting cast. Whether you're building around red aggro strategies, tempo decks, or control archetypes that leverage instant-speed tricks, this split card rewards thoughtful sequencing and deck construction. Its legality across legacy, vintage, commander, oathbreaker, and duel formats ensures accessibility across multiple play environments, making it a worthwhile investment for players looking to optimize their red spell suite.
Illustrated by Bartek Fedyczak