TCG Playability
Enchantment
{1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice this enchantment: Draw a card.
Compulsion is a versatile blue enchantment that offers exceptional card draw efficiency and flexibility across multiple formats and deck archetypes. At just two mana, this unassuming enchantment provides repeatable card advantage through two distinct activated abilities: you can pay one generic and one blue mana while discarding a card to draw a replacement card, or sacrifice the enchantment itself to draw a single card. This deceptively simple design opens up numerous strategic applications that make it an attractive inclusion for competitive and casual players alike. The discard outlet synergy is particularly valuable in strategies built around discarding effects, such as dredge-based decks, madness strategies, and self-mill approaches that benefit from cards ending up in the graveyard. Additionally, decks featuring threshold mechanics or graveyard-focused win conditions find Compulsion to be an excellent utility piece that generates value while fueling their core strategy. The card's flexibility as both a repeatable draw engine and a free sacrifice outlet for decks that reward self-sacrifice effects makes it particularly appealing. In Commander and other casual formats where access to diverse deck-building options is paramount, Compulsion provides consistent utility without requiring slot-intensive tutors or color-intensive mana requirements. Its presence across nearly every non-Standard format demonstrates its enduring utility, making it an excellent addition for players seeking reliable card selection and draw at a minimal mana investment. Whether you're building a discard-focused strategy or simply need efficient card draw, Compulsion delivers straightforward value with surprising depth.
Illustrated by Christopher Moeller