TCG Playability
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"I have a reckless idea," Koth offered. Chandra grinned and cracked her knuckles.
Coming In Hot is a versatile red instant that offers surprising utility in both aggressive strategies and tempo-focused decks across multiple formats. For just a single red mana, this spell provides efficient evasion and card advantage wrapped into one package, making it an excellent addition to any red player's arsenal. The primary function grants target creature +1/+0 and first strike until end of turn, allowing you to push through damage in combat while often trading favorably in combat situations. The first strike mechanic is particularly powerful because it lets your creature deal its combat damage before blockers strike back, creating favorable trade scenarios and securing kills you might otherwise miss. Paired with the scry ability, Coming In Hot doubles as a library management tool, giving you the flexibility to smooth out your draws by placing unwanted cards on the bottom of your deck or setting up future draws for better sequencing. This makes the card excellent in tempo decks, aggressive red strategies, and even midrange lists that appreciate the combat trick flexibility. The pauper legality particularly stands out since few combat tricks at this cost point offer scry, making it a standout option in limited and constructed pauper formats. In pioneer, modern, and legacy, Coming In Hot slots naturally into prowess decks, Izzet tempo shells, and any red strategy that prizes cheap interaction with upside. The instant speed means you can hold mana up for other spells while leaving the option to pump a creature mid-combat, providing deceptive gameplay opportunities.
Illustrated by Cristi Balanescu